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B

BackAndForward - Class in sample.tank
Sample implementation of a tank controller.
BackAndForward() - Constructor for class sample.tank.BackAndForward
 
BattleField - Class in net.sf.tankbattles.configuration
The place where the battle happens.
BattleField() - Constructor for class net.sf.tankbattles.configuration.BattleField
Default constructor just initializes an empty collection for the obstacles.
BattleFieldNode - Class in net.sf.tankbattles.scene.map
The scene graph node for the battlefield.
BattleFieldNode(BattleField, PhysicsSpace) - Constructor for class net.sf.tankbattles.scene.map.BattleFieldNode
Constructor for initializing a battlefield, based on a mission configuration.
beforeStep(PhysicsSpace, float) - Method in class net.sf.tankbattles.scene.camera.ChaseCameraUpdateCallback
Nothing happens before physics update step.
BulletHitEvent - Class in net.sf.tankbattles.simulation.events
 
BulletHitEvent() - Constructor for class net.sf.tankbattles.simulation.events.BulletHitEvent
 

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