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java.lang.Objectcom.jme.scene.SceneElement
com.jme.scene.Spatial
com.jme.scene.Node
net.sf.tankbattles.scene.map.BattleFieldNode
public class BattleFieldNode
The scene graph node for the battlefield. Includes the visual and physics nodes for the terrain and obstacles. This version is based on a single jME TerrainBlock, since the battlefields tend to be small.
Field Summary |
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Fields inherited from class com.jme.scene.SceneElement |
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COMPOSITE_MESH, CULL_ALWAYS, CULL_DYNAMIC, CULL_INHERIT, CULL_NEVER, GEOMBATCH, GEOMETRY, LOCKED_BOUNDS, LOCKED_BRANCH, LOCKED_MESH_DATA, LOCKED_NONE, LOCKED_SHADOWS, LOCKED_TRANSFORMS, NM_GL_NORMALIZE_IF_SCALED, NM_GL_NORMALIZE_PROVIDED, NM_INHERIT, NM_OFF, NM_USE_PROVIDED, NODE, QUADBATCH, queueDistance, SHARED_MESH, SHAREDBATCH, SKY_BOX, TERRAIN_BLOCK, TERRAIN_PAGE, TRIANGLEBATCH, TRIMESH |
Constructor Summary | |
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BattleFieldNode(BattleField battlefield,
com.jmex.physics.PhysicsSpace pSpace)
Constructor for initializing a battlefield, based on a mission configuration. |
Method Summary | |
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com.jmex.terrain.TerrainBlock |
getTerrainBlock()
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Methods inherited from class com.jme.scene.Node |
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attachChild, attachChildAt, batchChange, detachAllChildren, detachChild, detachChildAt, detachChildNamed, draw, findCollisions, findPick, getChild, getChild, getChildIndex, getChildren, getQuantity, getTriangleCount, getType, getVertexCount, hasChild, hasCollision, lockBounds, lockMeshes, lockShadows, lockTransforms, read, setModelBound, swapChildren, unlockBounds, unlockMeshes, unlockShadows, unlockTransforms, updateModelBound, updateWorldBound, updateWorldData, write |
Methods inherited from class com.jme.scene.Spatial |
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addController, calculateCollisions, calculatePick, getController, getControllers, getCullMode, getLightCombineMode, getLocalRotation, getLocalScale, getLocalTranslation, getNormalsMode, getParent, getRenderQueueMode, getTextureCombineMode, getUserData, getWorldRotation, getWorldScale, getWorldTranslation, localToWorld, lookAt, onDraw, propagateBoundToRoot, propagateStatesFromRoot, removeController, removeController, removeFromParent, removeUserData, rotateUpTo, setLocalRotation, setLocalRotation, setLocalScale, setLocalScale, setLocalTranslation, setLocalTranslation, setUserData, setZOrder, updateGeometricState, updateWorldVectors, worldToLocal |
Methods inherited from class com.jme.scene.SceneElement |
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clearRenderState, getClassTag, getLastFrustumIntersection, getLocalCullMode, getLocalLightCombineMode, getLocalNormalsMode, getLocalRenderQueueMode, getLocalTextureCombineMode, getLocks, getName, getRenderState, getWorldBound, getZOrder, isCollidable, lock, lock, lockBranch, lockMeshes, setCullMode, setIsCollidable, setLastFrustumIntersection, setLightCombineMode, setLocks, setLocks, setName, setNormalsMode, setRenderQueueMode, setRenderState, setTextureCombineMode, setZOrder, toString, unlock, unlock, unlockBranch, unlockMeshes, updateRenderState |
Methods inherited from class java.lang.Object |
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equals, getClass, hashCode, notify, notifyAll, wait, wait, wait |
Methods inherited from interface com.jme.util.export.Savable |
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getClassTag |
Constructor Detail |
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public BattleFieldNode(BattleField battlefield, com.jmex.physics.PhysicsSpace pSpace)
battlefield
- the configuration object.pSpace
- the jMEPhysics2 ODE space for creating static and dynamic nodes.Method Detail |
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public com.jmex.terrain.TerrainBlock getTerrainBlock()
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