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java.lang.Object net.sf.tankbattles.scene.camera.ChaseCameraUpdateCallback
public class ChaseCameraUpdateCallback
PhysicsUpdateCallback for updating the chase camera. Should be added to the Physics update callbacks to avoid the stuttering that happens when there's a lack of sync between the openGL render and physics update timers.
Constructor Summary | |
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ChaseCameraUpdateCallback(CustomChaseCamera chaseCamera)
Initializes the chaseCamera witch is going to be updated with. |
Method Summary | |
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void |
afterStep(com.jmex.physics.PhysicsSpace pSpace,
float tpf)
The camera update happens after the physics update step. |
void |
beforeStep(com.jmex.physics.PhysicsSpace pSpace,
float tpf)
Nothing happens before physics update step. |
Methods inherited from class java.lang.Object |
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equals, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait |
Constructor Detail |
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public ChaseCameraUpdateCallback(CustomChaseCamera chaseCamera)
chaseCamera
- to be updated.Method Detail |
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public void afterStep(com.jmex.physics.PhysicsSpace pSpace, float tpf)
afterStep
in interface com.jmex.physics.PhysicsUpdateCallback
public void beforeStep(com.jmex.physics.PhysicsSpace pSpace, float tpf)
beforeStep
in interface com.jmex.physics.PhysicsUpdateCallback
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